addWeaponCargo
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Introduced in | |
| Game: | Virtual Battlespace 2 |
|---|---|
| Version: | 1.00 |
Description | |
| Description: | Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored. |
Syntax | |
| Syntax: | vehicleName addWeaponCargo [weaponName, count] |
| Parameters: |
|
| Return Value: | Nothing |
Examples | |
| Examples: | _truck addWeaponCargo ["M16",5] |
Additional Information | |
| See also: | getWeaponCargo, addMagazineCargo, clearMagazineCargo, clearWeaponCargo |
| Multiplayer: | |
| Problems: | |
Notes
Only post proven facts here. Use the talk page or the forums for discussions.
Notes
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Only works on clients. Sbsmac 11:02, 24 October 2009 (CEST)
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM). Galzohar 11:02, 10 July 2010