Category:Fires
VBS2Fires, developed in partnership with SimCentric Technologies, is a professional Call-For-Fire training application which combines the flexibility and stunning visuals of VBS2 with a highly sophisticated Call-For-Fire training and simulation system. The system allows Offensive Support specialists to construct a Call-For-Fire which is then processed and actioned within VBS2. The system simulates exterior and terminal ballistics to high levels of detail and supports a wide array of munitions, fuse types and firing platforms. As VBS2Fires is built upon VBS2, all of VBS2’s standard features are included, including After Action Review and the Real Time Editor.
Do you want to conduct Call-For-Fire training from a helicopter?
Do you want to perform a Danger Close mission while Infantry participants conduct a mounted assault?
All of this is possible within VBS2Fires thanks to the underlying VBS2 framework. VBS2Fires is suitable for a wide range of uses; from training general officers in the All-Arms Call-For-Fire through to practicing experienced Forward Observers, or simply simulating AI-driven indirect fire in support of VBS2 exercises.
VBS2Fires Architecture
VBS2Fires is a Java based separate application to VBS2. Using VBS2Fusion C++ API, VBS2Fires communicates to VBS2 directing AI units, ballistic trajectories, user interface messages, and many other elements. There are many advantages to having the VBS2Fires as a separate application.
- The user interface for VBS2Fires can be changed independently of VBS2.
- Training can be conducted in many different ways. A Forward Observer can train singularly on a single system, they can call in fire orders to another student, or can particpate in a full scale FiST team arrangement.
- The Java form based interface is more suitable to Call-For-Fire order building.
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